Video games weren't like that back then (and still mostly aren't today), and I knew I couldn't predict what would be necessary to keep the game alive and available many decades into the future but I knew it was part of the project, and that I would try my best.īack when Braid was originally being developed, with its launch platform being the Xbox 360, 720p seemed like a pretty high resolution. ![]() That potential involves longevity: many great works of painting, sculpture, and architecture have lasted for centuries and inspired generations of people. ![]() I'm very happy to reveal that we've been working in secret on Braid, Anniversary Edition for a while now.īack when I was originally working on Braid, even when it was a simple project with ugly programmer art and looked nothing like a respectable game, I knew that one of the primary goals of the project was to treat video games as a medium with serious artistic potential.
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